One can only imagine how much time gamers would have spent trying to conquer 38 Studios’ “Project Copernicus” massively multiplayer online video game had it ever been completed.
The project former Red Sox pitcher Curt Schilling’s company worked on more than a year included an elaborate, medieval-themed, digital fantasy world for thousands of players to interact and compete in over the Internet.
Now the complexity of the unfinished game, the most significant asset left behind by the defunct company, is proving at least as challenging, and time consuming, to sell as it would have been to play.
Richard J. Land, the state receiver charged with recovering as much of 38 Studios’ assets as possible for its creditors, acknowledged this month that a potential deal for the remaining 38 Studios assets he had hoped to finalize during the spring had not come together.
“To be honest, I was hoping to have it wrapped up by now,” Land said about the sale of “Copernicus.” “There is progress to a sale being made. … I am hoping it is not months away.”
Even before a potential sale bogged down this year, the process of marketing the unfinished remains of “Copernicus” was proving to be an adventure.
Months after the bankruptcy, Land had been working on cataloguing, preserving and packaging work from the various games 38 Studios had been working on, including digital animation, characters, story lines and computer programs.
After auctions of 38 Studios physical property at its former Providence headquarters and Baltimore office in October 2012, an intellectual property auction was first scheduled for last November.
But citing a “strong response” of more than “two dozen” bidders, Land and Heritage Global Partners auction house postponed the sale until Dec. 10 to provide more time to collect offers.
Massively Multiplayer Online,